Final Fantasy VII: one of my faveourite RPG's. This
was the game that introduced me to the Final Fantasy series. In my opinion the best place to start. I first played
this game on the PC, have since played it on the PlayStation, and found the PC version superior. Some would
claim that you have little control over the events during this game, but I would describe that as it having a thick plot.
Think for a moment, if it takes three disks (more disks have been used to make better games and the same linearity.-Gamer(I
realize this, but if you read the whole point I'm saying three disks for one linear plot means five or six for two branches,
or seven or eight for three etc.-Trekie) of playing to describe all that story in a certin way, how long would a game
be in which you could take multiple paths? It's a simple question of which do you prefer, more control, or better plot?
I have to go with plot myself, but I can see why the control has its appeal as well.
Let's take muds for example. Usually extremely D&D like,
they offer a huge selection of plot lines, however these plots are little more than the gaming experience, whereas the plot
in a game such as FFVII encompasses all you do as well as numerous age-long cut scenes showing the story. From AVALANCHE
to Clouds Past, from Shinra to the promised land, from Sephroths birth to (warning spoiler, if you have played FFVII highlight
text.)Areis' death, this game is more in depth than many modern movies.
Speacking of FFVII and movies I'd just like to say how good Advent
Children looks.
Back to the game review, excellent fighting mode. The time
aspect, nearly turning it turnbased is perfectly suited to my taste. Excellent graphics on the in-fight videos (like
the summons) for that time. Some say that it's better to be able to skip such sequences as "knights of the round" and
"super nova," but that part of the fight is part of the Gaming experience, and valuble to the fun of the game. After
all which is more fun, beating a well-loved game or or playing a well loved game? And that doesn't just apply to RPG's,
one of my faveourite games, Heroes of Might and Magic II has a cheat in it that makes you win the map. Why would any
one use that!? The fun is in the stratagey, the army working, and the use of magics, not winning the map by pressing
911.
Final Fantasy VII has a great many charaters, who
all get a decent bit of development, but most of all Cloud and Sephroth. And there is a good reason for this, Sephroth
is the enemy, so he can show up whenever they want, and Cloud always comes with you. During plot sequences involving
specific people you have required companions. That is the way to run a game. When they need you to have a certin
person, they'll tell you they need them, and that allows for good plot, but you still get the all important decision of your
party members, which keeps you satisfied throughout the game.
All in all an excellent game, good plot, good action,
good stuff!
-Trekie
|