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Jedi Knight: Jedi Academy
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SWNerd's Perspective:
 
The fourth game in the Jedi Knight series, there is one major difference between this and the others in the series. Instead of being assigned the character of Kyle Katarn, you get to choose your appearance from a multitude of species and clothing styles, but you are stuck with the gender non-specific name of Jaden. You also start off with (low ranking and few, addmitedly) Force powers and a lightsaber. The story progresses as follows: you, a Jedi padawan still in the academy getting and completing missions that have to do with a cult of dark Jedi, and trying to rescue your friend that has fallen to the dark side, while obtaining new lightsaber styles.
 
But the best part of this game is the multiplayer. In skins ranging from Boba Fett to Jawas, you can compete in multiple types of games and battles. New to this collection are Power Duel (two on one combat a la Darth Maul) and Seige (two teams, one attacking and trying to comlete objectives, and one defending, trying to stop them).
 
In short, okay story, awesome multiplayer, and best of all, Boba Fett!
 
Gandalf's Perspective:
 
Final Verdict:  7.9
 
As much as I like this game, it isn't exactly as spectacular as SWnerd might have it seem. This is coming from someone who trudged (with help) through the first Jedi Knight, creamed Jedi Knight II (and loved it) playing for a year non-stop on Multi-player and beat JK3 in 2 days (with DM's "help"). This is the THIRD in the Jedi Knight series but FOURTH in the Dark Forces series. As Jaden, and not Kyle Katarn, you uncover a plot by a dark jedi & co. to syphon all the force power residue from all the planets in the galaxy, and then unleash it to ressurect Marka Ragnos, an ancient Sith Lord. I don't care who you are that is actually a pretty original story, but the Single-player's relations to that story are rather attrocious.
 
First of all, half the missions probably have no relation to the main storyline. It's not until probably the third tier of missions (there are three tiers of five missions, with Story Missions in between) that you finally start to combat the dark jedi reborn (from JK2, re-hired). Of course, I'm not saying that none of the SP's missions are good, in fact, plenty of them rule such as the speeder bike chase, the sarlacc encounters, and a run-in with a bounty hunter. Overall, Single-Player is rather entertaining but overall only just good.
 
Multi-player is another story. First off I'll tell you that a pile of the new acrobatics from Single-Player are gone. Yes, gone. Just like JK2, but because of the low value of this new addition, that won't cut it. This isn't to mention all the maps that they could have kept from JK2, which were overall much better than anything in this. It would have added more value and pleased some doom-sayers about this game. The maps that there are rather mediocre, but the new siege mode steals it for me this time. In Jedi Knight 2, Capture the Flag was all I played, now it is siege. There's really just one problem in this mode. THERE'S ONLY 4 OFFICIAL MAPS! (one downloadable, not included). That is really kind of lazy, and that is what I'd say IF the maps weren't so awesome. To put is short, this is the mode which tore a large chunk of Battlefield 1942 from my like (later to be replaced by BF Vietnam). The main attraction for many would be the jetpack-enabled Boba Fett in Desert Rescue, with a hint of speeders and a rancor. However, AT-STs in Hoth Assault, gigantic areas in Korriban, and starships in Destroyer also add to this wonderful mode. I'll be playing this for awhile.
 
All in all, I'd say that this game is good, but only to people who have NOT played Jedi Knight 2. Other people might want to wait until a Jedi Knight IV, and if there won't be one, get this, because the small additions and exciting missions will keep you entertained for a long time (Single-Player only took me 2 days).